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한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
Lighting Basics
Document Summary: A table of contents to the lighting docs with descriptions. Document Changelog: Last updated by Jason Lentz (DemiurgeStudios?) to separate into more manageable documents. Original author - Jason Lentz (DemiurgeStudios?)Introduction
This document is designed to introduce you to using Lights in Unreal Ed. Below are a series of documents outlining the various features and uses for lights with links to the documents themselves. For first time users of Unreal Ed, these docs are in the recommended order for reading them. To link directly to the documents click on the links here:Using Lights

- UsingLights
- Adding a Light
- Radii View
- 3D View Modes
- Game Settings
- Rebuilding
- Scale Lights
Types of Lights

- TypesOfLights
- Zone Light
- Other Light Actors
- SpotLight
- SunLight
- TriggerLight
Lighting Reference

- LightingReference
- LightColor
- Lighting
- UnLit
Lighting on Surfaces

- LightingOnSurfaces
- Lighting on BSP
- Lighting on Static Meshes
- Lighting on Meshes
- Lighting on Terrain
- Lighting on Sprites
- Lighting on Particles
- Lighting on Movers
Special Lighting Features

- SpecialLightingFeatures
- TexturePaletteLoop
- MovingLights
- Coronas
- Projective Textures