| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h |
Include |
#include "Preferences/PersonaOptions.h" |
class UPersonaOptions : public UObject
Name | Description | ||
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AssetEditorOptions |
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors) |
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bAllowMeshSectionSelection |
Whether or not Skeletal Mesh Section selection should be enabled by default for the Animation Editor(s) |
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bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons |
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bAllowPreviewMeshCollectionsToUseCustomAnimBP |
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uint32: 1 |
bAutoAlignFloorToMesh |
Whether or not the floor should be aligned to the Skeletal Mesh's bounds by default for the Animation Editor(s) |
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bFlattenSkeletonHierarchyWhenFiltering |
Whether to keep the hierarchy or flatten it when searching for bones, sockets etc. |
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bHideParentsWhenFiltering |
Whether to hide parent items when filtering or to display them grayed out |
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uint32: 1 |
bHighlightOrigin |
Whether or not the XYZ axis at the origin should be highlighted on the grid by default |
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uint32: 1 |
bMuteAudio |
Whether or not audio should be muted by default for the Animation Editor(s) |
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BranchingPointTimingNodeColor |
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uint32: 1 |
bShowGrid |
Whether or not the grid should be visible by default for the Animation Editor(s) |
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bTimelineDisplayCurveKeys |
Whether to display keys in the timeline's curve tracks |
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bTimelineDisplayFormatSecondary |
Whether to display secondary format (times/frames) in the anim timeline |
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bTimelineDisplayPercentage |
Whether to display percentage in the anim timeline |
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uint32: 1 |
bUseAudioAttenuation |
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bUseInlineSocketEditor |
Whether to use a socket editor that is created in-line inside the skeleton tree, or whether to use the separate details panel |
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float |
CurveEditorSnapInterval |
Snap value used to determine scrub resolution of the curve timeline |
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DefaultBoneDrawSelection |
Index used to determine which Bone Draw Mode should be used by default for the Animation Editor(s) |
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DefaultLocalAxesSelection |
Index used to determine which ViewMode should be used by default for the Animation Editor(s) |
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NotifyTimingNodeColor |
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NumFolderFiltersInAssetBrowser |
The number of folder filters to allow at any one time in the animation tool's asset browser |
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SectionTimingNodeColor |
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ShowMeshStats |
Currently Stats can have None, Basic and Detailed. Please refer to EDisplayInfoMode. |
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TimelineDisplayFormat |
Display format for the anim timeline |
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TimelineScrubSnapValue |
Snap value used to determine scrub resolution of the anim timeline |
Name | Description | |
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UPersonaOptions ( |
Name | Description | ||
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FAssetEditor... |
GetAssetEditorOptions ( |
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SetAutoAlignFloorToMesh ( |
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SetBranchingPointTimingNodeColor ( |
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SetDefaultBoneDrawSelection ( |
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SetDefaultLocalAxesSelection ( |
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SetHighlightOrigin ( |
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SetMuteAudio ( |
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SetNotifyTimingNodeColor ( |
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SetSectionTimingNodeColor ( |
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SetShowGrid ( |
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SetShowMeshStats ( |
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SetUseAudioAttenuation ( |
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SetViewCameraFollow ( |
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SetViewFOV |
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SetViewModeIndex ( |