Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeFunctionCall.h |
Include |
#include "NiagaraNodeFunctionCall.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UNiagaraNodeFunctionCall : public UNiagaraNodeWithDynamicPins
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CachedChangeId |
Adjusted every time that we compile this script. |
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FunctionDisplayName |
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UNiagaraScript ... |
FunctionScript |
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FunctionScriptAssetObjectPath |
A path to a script asset which can be used to assign the function script the first time that default pins are generated. |
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FunctionSpecifiers |
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OnInputsChangedDelegate |
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PropagatedStaticSwitchParameters |
All the input values the function propagates to the next higher caller instead of forcing the user to set them directly. |
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Signature |
Some functions can be provided a signature directly rather than a script. |
Name | Description | ||
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CleanupPropagatedSwitchValues() |
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ComputeNodeName |
Resets the node name based on the referenced script or signature. |
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FindAutoBoundInput ( |
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UEdGraphPin ... |
FindParameterMapDefaultValuePin ( |
Walk through the internal script graph for an ParameterMapGet nodes and see if any of them specify a default for VariableName. |
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FNiagaraProp... |
FindPropagatedVariable ( |
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UEdGraphPin ... |
FindStaticSwitchInputPin ( |
Attempts to find the input pin for a static switch with the given name in the internal script graph. |
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UNiagaraGrap... |
GetCalledGraph() |
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ENiagaraScri... |
GetCalledUsage() |
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GetFunctionName() |
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GetValidateDataInterfaces() |
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IsValidPropagatedVariable ( |
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FOnInputsCha... |
OnInputsChanged() |
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RemovePropagatedVariable ( |
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ScriptIsValid() |
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SetPinAutoGeneratedDefaultValue ( |
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SuggestName |
Tries to rename this function call to a new name. |
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UpdateNodeErrorMessage() |
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UpgradeDIFunctionCalls() |
Does any automated data manipulated required to update DI function call nodes to the current version. |
Name | Description | ||
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AllowDynamicPins() |
Void AddParameterAndSetMetaData(FNiagaraVariable& Parameter, const FNiagaraVariableMetaData& ParameterMetaData, UEdGraphPin* AddPin); |
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CanMovePin ( |
Called to determine if a pin can be moved by the user. |
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CanRemovePin ( |
Called to determine if a pin can be removed by the user. |
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CanRenamePin ( |
Called to determine if a pin can be renamed by the user. |
Name | Description | ||
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BuildParameterMapHistory ( |
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CanAddToGraph ( |
Apply any node-specific logic to determine if it is safe to add this node to the graph. |
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Compile |
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GatherExternalDependencyData ( |
Go through all the external dependencies of this node in isolation and add them to the reference id list. |
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ENiagaraNume... |
GetNumericOutputTypeSelectionMode() |
Gets which mode to use when deducing the type of numeric output pins from the types of the input pins. |
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UObject *... |
GetReferencedAsset() |
Gets the asset referenced by this node, or nullptr if there isn't one. |
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RefreshFromExternalChanges() |
Refreshes the node due to external changes, e.g. the underlying function changed for a function call node. |
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SubsumeExternalDependencies |
Determine if there are any external dependencies wrt to scripts and ensure that those dependencies are sucked into the existing package. |
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UpdateCompileHashForNode ( |
Old style compile hash code. To be removed in the future. |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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AutowireNewNode ( |
Autowire a newly created node. |
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TSharedPtr< ... |
CreateVisualWidget() |
Create a visual widget to represent this node in a graph editor or graph panel. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IsDeprecated() |
Returns true if this node is deprecated |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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FOnInputsChanged |