UAssetUserData

Object that can be subclassed to store custom data on Unreal asset objects.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetUserData.h

Include

#include "Engine/AssetUserData.h"

Syntax

class UAssetUserData : public UObject

Remarks

Object that can be subclassed to store custom data on Unreal asset objects.

Constructors

Name Description

Public function

UAssetUserData

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

void

 

Draw

(
    FPrimitiveDrawInterface* PDI,
    const FSceneView* View
)

Used for debugging UAssetUserData data in editor

Public function Virtual

void

 

PostEditChangeOwner()

Called when the owner object is modified

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