| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2DDynamic.h |
Include |
#include "Engine/Texture2DDynamic.h" |
class UTexture2DDynamic : public UTexture
Name | Description | ||
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uint8: 1 |
bIsResolveTarget |
Whether the texture can be used as a resolve target. |
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TEnumAsByte< en... |
Format |
The format of the texture. |
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NumMips |
The number of mip-maps in the texture. |
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SamplerAddressMode |
The sampler default address mode for this texture. |
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SizeX |
The width of the texture. |
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SizeY |
The height of the texture. |
Name | Description | |
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UTexture2DDynamic ( |
Name | Description | ||
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UTexture2DDy... |
Create ( |
Creates and initializes a new Texture2DDynamic with the requested settings |
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Init ( |
Initializes the texture with 1 mip-level and creates the render resource. |
Name | Description | ||
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FTextureReso... |
CreateResource() |
Implemented by subclasses to create a new resource for the texture. |
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EMaterialVal... |
GetMaterialType() |
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float |
GetSurfaceHeight() |
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float |
GetSurfaceWidth() |
Name | Description | ||
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UTexture2DDy... |
Create ( |
Please use UTexture2DDynamic::Create() with FTexture2DDynamicCreateInfo initialization |
|
UTexture2DDy... |
Create ( |
Please use UTexture2DDynamic::Create() with FTexture2DDynamicCreateInfo initialization |