| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
Include |
#include "PhysicsEngine/PhysicsCollisionHandler.h" |
class UPhysicsCollisionHandler : public UObject
Name | Description | ||
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|
USoundBase *... |
DefaultImpactSound |
Sound to play |
|
float |
ImpactReFireDelay |
Min time between effect/sound being triggered |
|
float |
ImpactThreshold |
How hard an impact must be to trigger effect/sound |
|
float |
LastImpactSoundTime |
Time since last impact sound |
Name | Description | |
---|---|---|
|
UPhysicsCollisionHandler ( |
Name | Description | ||
---|---|---|---|
|
DefaultHandleCollision_AssumesLocked ( |
Handle a single |
|
|
UWorld * |
GetWorld() |
Get the world we are handling collisions for |
|
HandlePhysicsCollisions_AssumesLocked ( |
Gives game-specific ability to handle and filter all physics collisions in one place. |
|
|
InitCollisionHandler() |
Called after collision handler is allocated for a world. |