| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
Include |
#include "LandscapeSplinesComponent.h" |
class ULandscapeSplinesComponent : public UPrimitiveComponent
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bShowSplineEditorMesh |
Whether we are in-editor and showing spline editor meshes |
|
ControlPoints |
||
|
UTexture2D *... |
ControlPointSprite |
Sprite used to draw control points |
|
CookedForeignMeshComponents |
References to components owned by landscape splines in other levels for cooked build (uncooked keeps references via ForeignWorldSplineDataMap) |
|
|
ForeignWorldSplineDataMap |
Serialized. |
|
|
MeshComponentForeignOwnersMap |
||
|
MeshComponentLocalOwnersMap |
Transient - rebuilt on load. |
|
|
Segments |
||
|
SplineColor |
Color to use to draw the splines |
|
|
UStaticMesh ... |
SplineEditorMesh |
Mesh used to draw splines that have no mesh |
|
float |
SplineResolution |
Resolution of the spline, in distance per point |
Name | Description | |
---|---|---|
|
ULandscapeSplinesComponent ( |
Name | Description | ||
---|---|---|---|
|
FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
Name | Description | ||
---|---|---|---|
|
FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
Name | Description | ||
---|---|---|---|
|
CheckForErrors() |
Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog. |
|
|
OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostEditUndo() |
Called after applying a transaction to the object. |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
|
|
Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |