FMovieSceneAccumulatedBlendState

Blendable token state that's accumulated per-operand

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h

Include

#include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h"

Syntax

struct FMovieSceneAccumulatedBlendState

Remarks

Blendable token state that's accumulated per-operand

Constructors

Functions

Name Description

Public function

void

 

Add

(
    FMovieSceneBlendingActuatorID InAct...,
    TBlendableToken< DataType >&& InTo...
)

Add a new token to this accumulator to be applied using the specified actuator type

Public function

void

 

Consolidate

Consolidate all tokens currently accumulated into the specified container.

Public function

void

 

Consolidate

(
    TMap< FMovieSceneBlendingKey, FActu...,
    FMovieSceneEvaluationOperand InOper...,
    IMovieScenePlayer& Player
)

Consolidate all tokens currently accumulated into the specified container by resolving the specified operand.

Public function

void

 

Reset()

Reset this container

Operators

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