unreal.ControlRigComponentMappedComponent
¶
-
class
unreal.
ControlRigComponentMappedComponent
(component=None, element_name='None', element_type=RigElementType.BONE, direction=ControlRigComponentMapDirection.OUTPUT)¶ Bases:
unreal.StructBase
Control Rig Component Mapped Component
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
component
(SceneComponent): [Read-Write] Componentdirection
(ControlRigComponentMapDirection): [Read-Write] Directionelement_name
(Name): [Read-Write] Element Nameelement_type
(RigElementType): [Read-Write] The type of element this is mapped to
-
property
component
¶ [Read-Write] Component
- Type
-
property
direction
¶ [Read-Write] Direction
-
property
element_type
¶ [Read-Write] The type of element this is mapped to
- Type