FTickableEditorObject

This class provides common registration for gamethread editor only tickable objects.

Windows
MacOS
Linux

Inheritance Hierarchy

FTickableObjectBase

FTickableEditorObject

FAdvancedPreviewScene

IDisplayClusterConfiguratorPreviewScene

IPersonaPreviewScene

FAssetEditorViewportLayout

FEditorViewportLayout2x2

FEditorViewportLayoutFourPanes

FEditorViewportLayoutFourPanesBottom

FEditorViewportLayoutFourPanesLeft

FEditorViewportLayoutFourPanesRight

FEditorViewportLayoutFourPanesTop

FEditorViewportLayoutOnePane

FEditorViewportLayoutThreePanes

FEditorViewportLayoutThreePanesBottom

FEditorViewportLayoutThreePanesLeft

FEditorViewportLayoutThreePanesRight

FEditorViewportLayoutThreePanesTop

TEditorViewportLayoutTwoPanes

FEditorViewportLayoutTwoPanesHoriz

FEditorViewportLayoutTwoPanesVert

FAssetThumbnailPool

FAsyncCompressedAnimationsManagement

FBlueprintActionDatabase

FBlueprintEditor

FGameplayAbilitiesEditor

FWidgetBlueprintEditor

IAnimationBlueprintEditor

IControlRigEditor

IDisplayClusterConfiguratorBlueprintEditor

FFindInBlueprintSearchManager

FLevelViewportLayout

FNiagaraMessageManager

FNiagaraShaderQueueTickable

FNiagaraSystemViewModel

FOpenColorIOShaderProcessorTickable

FReplaceNodeReferencesHelper

FThumbnailPreviewScene

FAnimationSequenceThumbnailScene

FAnimBlueprintThumbnailScene

FBlendSpaceThumbnailScene

FClassActorThumbnailScene

FBlueprintThumbnailScene

FClassThumbnailScene

FGeometryCacheThumbnailScene

FGeometryCollectionThumbnailScene

FMaterialThumbnailScene

FParticleSystemThumbnailScene

FPhysicsAssetThumbnailScene

FSkeletalMeshThumbnailScene

FStaticMeshThumbnailScene

UBoneProxy

UCookOnTheFlyServer

UStylusInputSubsystem

UVPScoutingSubsystemGestureManagerBase

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h

Include

#include "TickableEditorObject.h"

Syntax

class FTickableEditorObject : public FTickableObjectBase

Remarks

This class provides common registration for gamethread editor only tickable objects. It is an abstract base class requiring you to implement the GetStatId, IsTickable, and Tick methods. If you need a class that can tick in both the Editor and at Runtime then use FTickableGameObject instead, overriding the IsTickableInEditor() function instead.

Constructors

Name Description

Public function

FTickableEditorObject()

Registers this instance with the static array of tickable objects.

Destructors

Name Description

Public function Virtual

~FTickableEditorObject()

Removes this instance from the static array of tickable objects.

Functions

Name Description

Public function Static

void

 

TickObjects

(
    const float DeltaSeconds
)

Constants

Name

Description

bCollectionIntact

True if collection of tickable objects is still intact.

bIsTickingObjects

True if currently ticking of tickable editor objects.

ObjectBeingTicked

Set if we are in the Tick function for an editor tickable object

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