| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h |
Include |
#include "Tools/UAssetEditor.h" |
class UAssetEditor :
public UObject,
public IAssetEditorInstance
Base class for all asset editors.
Name | Description | ||
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|
ToolkitInstance |
Name | Description | |
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|
UAssetEditor() |
Name | Description | ||
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|
TSharedPtr< ... |
CreateToolkit() |
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GetObjectsToEdit |
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Initialize() |
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InvokeTab ( |
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|
OnToolkitClosed() |
Name | Description | ||
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|
CloseWindow() |
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|
FocusWindow ( |
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|
TSharedPtr< ... |
GetAssociatedTabManager() |
|
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GetEditorName() |
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|
double |
GetLastActivationTime() |
|
|
GetToolbarTabId() |
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IsPrimaryEditor() |
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RemoveEditingAsset ( |