Module |
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Header |
/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationNode.h |
Include |
#include "ConversationNode.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Const)
class UConversationNode : public UObject
Represents a single runtime node in the conversation database.
Name | Description | |
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UConversationNode ( |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetDebugParticipantColor ( |
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GetDisplayNameText() |
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GetNodeGuid() |
The node's unique ID. |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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UConversatio... |
GetParentNode() |
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GetRuntimeDescription ( |
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GetStaticDescription() |
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UWorld * |
GetWorld() |
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InitializeFromAsset ( |
Initialize any asset related data |
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InitializeNode ( |
Fill in data about tree structure |
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OnNodeCreated() |
Called after creating new node in behavior tree editor, use for versioning |
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ShouldHideProperty ( |
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ShowPropertyDetails() |
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ShowPropertyEditors() |