| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingScreenComponent.h |
Include |
#include "Components/DMXPixelMappingScreenComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDMXPixelMappingScreenComponent : public UDMXPixelMappingOutputDMXComponent
DMX Screen(Grid) rendering component
Name | Description | ||
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float |
AlphaIntensity |
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bIgnoreAlphaChannel |
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bSendToAllOutputPorts |
If true, outputs to all DMX Output Ports |
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bShowAddresses |
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bShowUniverse |
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Distribution |
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NumXCells |
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NumYCells |
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OutputPortReferences |
The port this render component outputs to |
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PixelFormat |
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float |
PixelIntensity |
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RemoteUniverse |
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StartAddress |
Name | Description | |
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UDMXPixelMappingScreenComponent() |
Default Constructor |
Name | Description | ||
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ForEachPixel ( |
Loop through X and Y pixels in screen component |
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GetOutputPorts() |
Returns the output Ports of the renderer component |
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const TTuple... |
GetPixelDownsamplePositionRange() |
Get range of the downsample pixel positions |
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const FVecto... |
GetScreenPixelSize() |
Calculate screen size of the single pixel in screen component |
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RenderWithInputAndSendDMX() |
Name | Description | ||
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TSharedRef< ... |
BuildSlot ( |
Rebuild widget for designer view |
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const FText |
GetPaletteCategory() |
Returns the text of palette category |
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GetPosition() |
Get rendering position of the component. Using for determining UV map input rendering offset |
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GetSize() |
Get rendering size of component |
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IsExposedToTemplate() |
Whether component should be part of Palette view |
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QueueDownsample() |
Queue rendering to downsample rendering target |
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SetPosition ( |
Get rendering component position |
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SetSize ( |
Set rendering size of component |
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ToggleHighlightSelection ( |
Change widget visuals whether it selected or not |
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UpdateWidget() |
Update the content in designer widget |
Name | Description | ||
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CanBeMovedTo ( |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName ... |
GetNamePrefix() |
Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. |
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ResetDMX() |
Reset all sending DMX channels to 0 for this component and all children |
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SendDMX() |
Send DMX values of this component and all children |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
Name | Description | ||
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IsTickable() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |
Name |
Description |
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ForEachPixelCallback |
Name |
Description |
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MaxGridUICells |
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MinGridSize |
Name | Description | ||
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ProtocolName_DEPRECATED |