| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/MeshEditorStaticMeshAdapter.h |
Include |
#include "MeshEditorStaticMeshAdapter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshEditorStaticMeshAdapter : public UEditableMeshAdapter
Name | Description | ||
---|---|---|---|
|
StaticMeshLODIndex |
||
|
UWireframeMesh ... |
WireframeMesh |
The wireframe mesh asset we're representing |
Name | Description | |
---|---|---|
|
UMeshEditorStaticMeshAdapter() |
Default constructor that initializes good defaults for UEditableStaticMeshAdapter |
Name | Description | ||
---|---|---|---|
|
Initialize ( |
Creates a editable static mesh from the specified component and sub-mesh address |