FPreAnimatedEntityCaptureSource

Structure responsible for tracking contributions to pre-eanimated state entries that originate from ECS data (ie, from FMovieSceneEntityIDs)

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedEntityCaptureSource.h

Include

#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedEntityCaptureSource.h"

Syntax

struct FPreAnimatedEntityCaptureSource

Remarks

Structure responsible for tracking contributions to pre-eanimated state entries that originate from ECS data (ie, from FMovieSceneEntityIDs)

Constructors

Functions

Name Description

Public function

void

 

BeginTrackingEntity

(
    const FPreAnimatedStateEntry& Entr...,
    FMovieSceneEntityID EntityID,
    FInstanceHandle RootInstanceHandle,
    bool bWantsRestoreState
)

Public function Const

bool

 

ContainsInstanceHandle

(
    FInstanceHandle RootInstanceHandle
)

Public function

void

 

GatherAndRemoveExpiredMetaData

(
    const FRestoreStateParams& Params,
    TArray< FPreAnimatedStateMetaData >...
)

Public function

void

 

GatherAndRemoveMetaDataForGroup

Public function

void

 

Reset()

Public function

void

 

StopTrackingEntity

(
    FMovieSceneEntityID EntityID,
    FPreAnimatedStorageID StorageID
)

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