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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
Include |
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
template<typename StorageTraits>
struct TPreAnimatedStateStorage : public UE::MovieScene::IPreAnimatedStorage
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KeyToStorageIndex |
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ParentExtension |
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TSparseArray< F... |
PreAnimatedStorage |
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const IRestoreM... |
RestoreMask |
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StorageID |
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StorageTraits |
Traits |
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TSortedMap< FPr... |
TransientPreAnimatedStorage |
Storage that holds values that need to be kept transiently (for evaluation) |
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TPreAnimatedStateStorage() |
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TPreAnimatedStateStorage ( |
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TPreAnimatedStateStorage ( |
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AssignPreAnimatedValue ( |
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FPreAnimated... |
FindStorageIndex ( |
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ForciblyPersistStorage ( |
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const KeyTyp... |
GetKey ( |
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FPreAnimated... |
GetOrCreateStorageIndex ( |
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HasEverAnimated ( |
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IsStorageInitialized ( |
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IsStorageRequirementSatisfied ( |
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ReplaceKey ( |
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SetRestoreMask ( |
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EPreAnimated... |
DiscardPreAnimatedStateStorage ( |
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FPreAnimated... |
GetStorageType() |
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Initialize ( |
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EPreAnimated... |
RestorePreAnimatedStateStorage ( |
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TPreAnimated... |
operator= ( |
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Description |
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FCachedData |
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IRestoreMask |
Name |
Description |
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KeyType |
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StorageType |