unreal.DisplayClusterConfigurationCluster

class unreal.DisplayClusterConfigurationCluster(outer=None, name='None')

Bases: unreal.DisplayClusterConfigurationData_Base

Display Cluster Configuration Cluster

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • failover (DisplayClusterConfigurationFailoverSettings): [Read-Write] Failover

  • network (DisplayClusterConfigurationNetworkSettings): [Read-Write] Network

  • nodes (Map(str, DisplayClusterConfigurationClusterNode)): [Read-Only] Nodes

  • primary_node (DisplayClusterConfigurationPrimaryNode): [Read-Write] Primary Node

  • sync (DisplayClusterConfigurationClusterSync): [Read-Write] Sync

property failover

[Read-Only] Failover

Type

(DisplayClusterConfigurationFailoverSettings)

get_node(node_id) DisplayClusterConfigurationClusterNode

Get Node

Parameters

node_id (str) –

Return type

DisplayClusterConfigurationClusterNode

get_node_ids()

Nodes API

Returns

out_node_ids (Array(str)):

Return type

Array(str)

get_referenced_mesh_names()

Return all references to meshes from policy, and other

Returns

out_mesh_names (Array(str)):

Return type

Array(str)

property master_node

‘master_node’ was renamed to ‘primary_node’.

Type

deprecated

property network

[Read-Only] Network

Type

(DisplayClusterConfigurationNetworkSettings)

property nodes

[Read-Only] Nodes

Type

(Map(str, DisplayClusterConfigurationClusterNode))

property primary_node

[Read-Only] Primary Node

Type

(DisplayClusterConfigurationPrimaryNode)

property sync

[Read-Only] Sync

Type

(DisplayClusterConfigurationClusterSync)