unreal.DisplayClusterConfigurationICVFX_LightcardSettings

class unreal.DisplayClusterConfigurationICVFX_LightcardSettings(enable=True, ignore_outer_viewports_freezing_for_lightcards=True, blendingmode=DisplayClusterConfigurationICVFX_LightcardRenderMode.UNDER, show_only_list=[[], [], []], render_settings=[False, [False, None, False, [[0, 0], [0, 0]]], [False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Lightcard Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blendingmode (DisplayClusterConfigurationICVFX_LightcardRenderMode): [Read-Write] Blendingmode: Specify how to render Light Cards in relation to the inner frustum.

  • enable (bool): [Read-Write] Enable: Enable Light Cards

  • ignore_outer_viewports_freezing_for_lightcards (bool): [Read-Write] Ignore Outer Viewports Freezing for Lightcards: EnableDisable freeze rendering for lightcards when outer viewports rendering also freezed. This will impact performance.

  • render_settings (DisplayClusterConfigurationICVFX_LightcardRenderSettings): [Read-Write] Render Settings: Configure global render settings for this viewport

  • show_only_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Show Only List: Content specified here will be treated as a Light Card and adhere to the Blending Mode setting

property blendingmode

[Read-Write] Blendingmode: Specify how to render Light Cards in relation to the inner frustum.

Type

(DisplayClusterConfigurationICVFX_LightcardRenderMode)

property enable

[Read-Write] Enable: Enable Light Cards

Type

(bool)

property ignore_outer_viewports_freezing_for_lightcards

[Read-Write] Ignore Outer Viewports Freezing for Lightcards: EnableDisable freeze rendering for lightcards when outer viewports rendering also freezed. This will impact performance.

Type

(bool)

property render_settings

[Read-Write] Render Settings: Configure global render settings for this viewport

Type

(DisplayClusterConfigurationICVFX_LightcardRenderSettings)

property show_only_list

[Read-Write] Show Only List: Content specified here will be treated as a Light Card and adhere to the Blending Mode setting

Type

(DisplayClusterConfigurationICVFX_VisibilityList)