unreal.DisplayClusterConfigurationViewport_PerViewportColorGrading

class unreal.DisplayClusterConfigurationViewport_PerViewportColorGrading(is_enabled=True, is_entire_cluster_enabled=True, color_grading_settings=[False, False, False, 0.0, [False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]]], apply_post_process_to_objects=[])

Bases: unreal.StructBase

Display Cluster Configuration Viewport Per Viewport Color Grading

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_post_process_to_objects (Array(str)): [Read-Write] Apply Post Process to Objects: Specify the viewports to apply these color grading settings.

  • color_grading_settings (DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading Settings: Color Grading

  • is_enabled (bool): [Read-Write] Is Enabled: Enable the color grading settings for the viewport(s) specified and add them to nDisplay’s color grading stack. This will not affect the inner frustum.

  • is_entire_cluster_enabled (bool): [Read-Write] Is Entire Cluster Enabled: Optionally include the Entire Cluster Color Grading settings specified above in nDisplay’s color grading stack for these viewports.

property apply_post_process_to_objects

[Read-Only] Apply Post Process to Objects: Specify the viewports to apply these color grading settings.

Type

(Array(str))

property color_grading_settings

[Read-Write] Color Grading Settings: Color Grading

Type

(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings)

property is_enabled

[Read-Write] Is Enabled: Enable the color grading settings for the viewport(s) specified and add them to nDisplay’s color grading stack. This will not affect the inner frustum.

Type

(bool)

property is_entire_cluster_enabled

[Read-Write] Is Entire Cluster Enabled: Optionally include the Entire Cluster Color Grading settings specified above in nDisplay’s color grading stack for these viewports.

Type

(bool)