unreal.DisplayClusterConfigurationViewport_RemapData

class unreal.DisplayClusterConfigurationViewport_RemapData(viewport_region=[0, 0, 0, 0], output_region=[0, 0, 0, 0], angle=0.0, flip_h=False, flip_v=False)

Bases: unreal.StructBase

Remapping configuration for a single remapped region, which can be any subregion of a viewport, and can be remapped to any part of the screen, and can be rotated or flipped

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ViewportRemap.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle: The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region

  • flip_h (bool): [Read-Write] Flip H: Flips the remapped region horizontally

  • flip_v (bool): [Read-Write] Flip V: Flips the remapped region vertically

  • output_region (DisplayClusterConfigurationRectangle): [Read-Write] Output Region: The region in screen space to output the remapped region to

  • viewport_region (DisplayClusterConfigurationRectangle): [Read-Write] Viewport Region: The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport

property angle

[Read-Write] Angle: The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region

Type

(float)

property flip_h

[Read-Write] Flip H: Flips the remapped region horizontally

Type

(bool)

property flip_v

[Read-Write] Flip V: Flips the remapped region vertically

Type

(bool)

property output_region

[Read-Write] Output Region: The region in screen space to output the remapped region to

Type

(DisplayClusterConfigurationRectangle)

property viewport_region

[Read-Write] Viewport Region: The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport

Type

(DisplayClusterConfigurationRectangle)