unreal.DisplayClusterConfigurationViewport_RemapData
¶
- class unreal.DisplayClusterConfigurationViewport_RemapData(viewport_region=[0, 0, 0, 0], output_region=[0, 0, 0, 0], angle=0.0, flip_h=False, flip_v=False)¶
Bases:
unreal.StructBase
Remapping configuration for a single remapped region, which can be any subregion of a viewport, and can be remapped to any part of the screen, and can be rotated or flipped
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ViewportRemap.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] Angle: The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output regionflip_h
(bool): [Read-Write] Flip H: Flips the remapped region horizontallyflip_v
(bool): [Read-Write] Flip V: Flips the remapped region verticallyoutput_region
(DisplayClusterConfigurationRectangle): [Read-Write] Output Region: The region in screen space to output the remapped region toviewport_region
(DisplayClusterConfigurationRectangle): [Read-Write] Viewport Region: The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport
- property angle¶
[Read-Write] Angle: The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region
- Type
(float)
- property output_region¶
[Read-Write] Output Region: The region in screen space to output the remapped region to
- property viewport_region¶
[Read-Write] Viewport Region: The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport