unreal.DisplayClusterConfigurationViewport_RenderSettings
¶
- class unreal.DisplayClusterConfigurationViewport_RenderSettings(stereo_mode=DisplayClusterConfigurationViewport_StereoMode.DEFAULT, buffer_ratio=1.0, replace=[False, None, False, [[0, 0], [0, 0]]], postprocess_blur=[DisplayClusterConfiguration_PostRenderBlur.NONE, 5, 20.0], generate_mips=[False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], overscan=[False, DisplayClusterConfigurationViewportOverscanMode.PERCENT, 0.0, 0.0, 0.0, 0.0, True])¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_ratio
(float): [Read-Write] Buffer Ratio: Adjust resolution scaling for an individual viewport. Viewport Screen Percentage Multiplier is applied to this value.generate_mips
(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips: Generate Mips texture for this viewport (used, only if projection policy supports this feature)overscan
(DisplayClusterConfigurationViewport_Overscan): [Read-Write] Overscan: Render a larger frame than specified in the configuration to achieve continuity across displays when using post-processing effects.postprocess_blur
(DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blur: Add postprocess blur to viewportreplace
(DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace: Override viewport render from source texturestereo_gpu_index
(int32): [Read-Write] Stereo GPUIndex: Specify which GPU should render the second Stereo eyestereo_mode
(DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Stereo Mode: Enables and sets Stereo mode
- property buffer_ratio¶
[Read-Write] Buffer Ratio: Adjust resolution scaling for an individual viewport. Viewport Screen Percentage Multiplier is applied to this value.
- Type
(float)
- property generate_mips¶
[Read-Write] Generate Mips: Generate Mips texture for this viewport (used, only if projection policy supports this feature)
- property overscan¶
[Read-Write] Overscan: Render a larger frame than specified in the configuration to achieve continuity across displays when using post-processing effects.
- property postprocess_blur¶
[Read-Write] Postprocess Blur: Add postprocess blur to viewport
- property replace¶
[Read-Write] Replace: Override viewport render from source texture
- property stereo_mode¶
[Read-Write] Stereo Mode: Enables and sets Stereo mode