unreal.GameplayCueNotify_CameraLensEffectInfo
¶
- class unreal.GameplayCueNotify_CameraLensEffectInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], placement_info_override=['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], camera_lens_effect=None, override_spawn_condition=False, override_placement_info=False, play_in_world=False, world_inner_radius=0.0, world_outer_radius=0.0)¶
Bases:
unreal.StructBase
FGameplayCueNotify_CameraLensEffectInfo
Properties that specify how to play a camera lens effect.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_lens_effect
(type(Class)): [Read-Write] Camera Lens Effect: Camera lens effect to play.override_placement_info
(bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the camera lens effect will be placed.play_in_world
(bool): [Read-Write] Play in World: If enabled, the camera lens effect will be played in the world and affect all players.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before playing the camera lens effect.world_inner_radius
(float): [Read-Write] World Inner Radius: Players inside this radius get the full intensity camera lens effect.world_outer_radius
(float): [Read-Write] World Outer Radius: Players outside this radius do not get the camera lens effect applied.
- property camera_lens_effect¶
[Read-Only] Camera Lens Effect: Camera lens effect to play.
- property override_placement_info¶
[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.
- Type
(bool)
- property override_spawn_condition¶
[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.
- Type
(bool)
- property placement_info_override¶
[Read-Only] Placement Info Override: Defines how the camera lens effect will be placed.
- property play_in_world¶
[Read-Only] Play in World: If enabled, the camera lens effect will be played in the world and affect all players.
- Type
(bool)
- property spawn_condition_override¶
[Read-Only] Spawn Condition Override: Condition to check before playing the camera lens effect.