unreal.WaveFunctionCollapseTile
¶
- class unreal.WaveFunctionCollapseTile(shannon_entropy=0.0, remaining_options=[])¶
Bases:
unreal.StructBase
Base Tile Struct which holds an array of remaining Options and its Shannon Entropy value
C++ Source:
Plugin: WaveFunctionCollapse
Module: WaveFunctionCollapse
File: WaveFunctionCollapseModel.h
Editor Properties: (see get_editor_property/set_editor_property)
remaining_options
(Array(WaveFunctionCollapseOption)): [Read-Write] Remaining Optionsshannon_entropy
(float): [Read-Write] Shannon Entropy
- property remaining_options¶
[Read-Write] Remaining Options
- Type