unreal.WaveFunctionCollapseTile

class unreal.WaveFunctionCollapseTile(shannon_entropy=0.0, remaining_options=[])

Bases: unreal.StructBase

Base Tile Struct which holds an array of remaining Options and its Shannon Entropy value

C++ Source:

  • Plugin: WaveFunctionCollapse

  • Module: WaveFunctionCollapse

  • File: WaveFunctionCollapseModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • remaining_options (Array(WaveFunctionCollapseOption)): [Read-Write] Remaining Options

  • shannon_entropy (float): [Read-Write] Shannon Entropy

property remaining_options

[Read-Write] Remaining Options

Type

(Array(WaveFunctionCollapseOption))

property shannon_entropy

[Read-Write] Shannon Entropy

Type

(float)