unreal.AsyncActionHandleSaveGame

class unreal.AsyncActionHandleSaveGame(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintAsyncActionBase

Async action to handle async load/save of a USaveGame. This can be subclassed by a specific game

C++ Source:

  • Module: Engine

  • File: AsyncActionHandleSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (OnAsyncHandleSaveGame): [Read-Write] Completed: Delegate called when the save/load completes

property completed: OnAsyncHandleSaveGame

[Read-Write] Completed: Delegate called when the save/load completes

Type:

(OnAsyncHandleSaveGame)