unreal.ControlRigVectorControlProxy

class unreal.ControlRigVectorControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ControlRigControlsProxy

Control Rig Vector Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only] Control Name

  • vector (Vector3f): [Read-Write] Vector

property vector: Vector3f

[Read-Write] Vector

Type:

(Vector3f)