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AnimationCompressionDialog
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
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Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Animation > Animation Compression
UE3 Home > Animators > Animation Compression
UE3 Home > Cinematic Artist > Animation Compression
UE3 Home > Animators > Animation Compression
UE3 Home > Cinematic Artist > Animation Compression
Animation Compression
Overview
Skeletal animation sequences can use special algorithms to compress the amount of space they take up in memory. The algorithms and settings for the compression are applied to the animation sequences through the Animation Compression Dialog in the AnimSet Editor. For details about the various compression algorithms, please see the Animation Compression Algorithms page. For a technical guide for programmers to working with animation compression in Unreal Engine 3, please see the Animation Compression Technical Guide.
Animation Compression Dialog Layout
The Animation Compression Dialog contains the following sections:

Compression Algorithm List

Button | Description |
---|---|
![]() | Applies the currently selected compression algorithm and settings to the currently selected animation set, and all animation sequences within it. |
![]() | Applies the compression algorithm and settings to the currently selected animation sequence. |
Compression Settings

Compressing Animation
Compressing animations within Unreal Engine 3 is extremely simple. These sections cover the process of applying and viewing animation compression.
Opening the Animation Compression Dialog
There are two methods of accessing the Animation Compression Dialog inside of the AnimSet Editor:- Through the "Animation Compression" menu

- Via the
toolbar button, located in the toolbar is pictured below:

Applying Animation Compression
Animation compression settings are stored per sequence and are manipulated with the animation compression dialog. To apply animation compression to a specific set or sequence, first select the set/sequence in the AnimSet Editor.




Viewing Compressed Animation
The resulting animation of a particular animation sequence after being compressed can be previewed in the Preview Pane of the AnimSet Editor. The animation applied to the SkeletalMesh in the Preview Pane is always compressed since animation is compressed on import (as described in AnimationCompression). To compare the compressed animation against the uncompressed data, use the


