UDN
Search public documentation:

DevelopmentKitGettingStarted
日本語訳
中国翻译
한국어

Interested in the Unreal Engine?
Visit the Unreal Technology site.

Looking for jobs and company info?
Check out the Epic games site.

Questions about support via UDN?
Contact the UDN Staff

Getting Started (UDK)

Welcome to the Unreal Developer Network getting started page for the Unreal Development Kit (UDK). This page is designed to introduce UDK developers to Unreal Engine 3 and provide the resources for getting started.

Please Note!

The UDK is no longer supported by Epic Games, and the information displayed below may be out of date. For current UDK information, click here.

To develop with the latest Unreal Engine technology, please click here.


Contents

Overview

The Unreal Development Kit provides all the tools needed to make a huge variety of custom 3D applications and games using a combination of custom art, levels, and code.

UDK comes with the Unreal Editor used for importing and creating content and levels, the UnrealFrontend, used for cooking, launching, and packaging your applications, and ActorX, used for importing meshes and animation from 3DS Max, Maya and other content creation applications. Please note that the UDK is no longer receiving updates, and is no longer support by Epic Games.

UDK has very reasonable system requirements.

Programmers

Code development in the Unreal Development Kit uses the UnrealScript programming language, a powerful object oriented programming language with special features for game development. For more information on getting started programming with the UDK, check out the UDK Programming page.

Visit the UDK Technical and Programming Home for more in depth information.

Content Creation - Artists, Animators, Level Designers and Audio Experts

Level designers use the Unreal Editor to create new worlds using existing content as well as custom content created by artists and imported into Unreal.

Artists and animators will also use the Unreal Editor for much of their work. Custom textures can be imported using the editor, and custom materials can be created using the material editing tools included in UnrealEd. Custom meshes and animations are imported using ActorX.

For more information on getting started making and importing custom art and audio, as well as creating levels with the UDK, check out the UDK Content Creation page.

Visit the UDK Content Creation Home and the UDK Level Creation Home for more in depth information.

Support - Documentation and Forums

For the latest UDK version information, see the UDK build notes.

The UDK forum is the place to go for questions, feature requests and discussions about the Unreal Development Kit. Feel free to contribute to help build the UDK community!

Watch out for the Mastering Unreal Technology book series and VTMs!

Need help moving stuff to a new build try the New Build Workflow page!

Additional Resources

Blogs

From time to time, our developers post workflow tips and technquies that have helped them squeeze the most out of the Unreal Engine, as well as previews of upcoming features.

See the following for more information:

Video Tutorials

Epic and 3D Buzz are putting together new video tutorials focusing on using UDK. Check out the Video Tutorials page to see what's available.

Mastering Unreal Technology book

Portions of the Mastering Unreal Technology books by 3D Buzz are available to licensees.

Check out these chapters from the Mastering Unreal book series...

Mastering Unreal Technology: Level Design in Unreal Engine 3

Mastering Unreal Technology: Scripting in Unreal Engine 3