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GettingStartedBuilding
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Getting Started: Unreal Engine 3 > Getting Started: Building and Testing
Getting Started: Building and Testing
Overview
In order to run a game created with Unreal Engine 3, code must be built and/or compiled. Licensees must build the entire engine if any native code changes were made, while any script changes for licensees or UDK users require the scripts to be compiled. Once the code has all been built and compiled, testing and debugging of the game can progress. Unreal Engine 3 includes many tools that make finding problem areas and tweaking gameplay elements extremely simple.Unreal Frontend
The UnrealFrontend application provides an interface for compiling scripts and cooking packages and maps. In addition, it provides the ability to package up applications created with Unreal Development Kit. This application can be found in theBinaries
folder of your Unreal Engine 3 or Unreal Development Kit directory.
Building and Compiling
Building or compiling your game has been streamlined with the addition of several tools to Unreal Engine 3. The Unreal Build System and Unreal Frontend make the process as simplified as possible.Compiling UnrealScripts
Compiling UnrealScripts for your game project can be done in several ways. The official method is to use the UnrealFrontend application as mentioned previously. Open the application from theBinaries
directory and then press the Make button in the toolbar. This will start the compile process and display the output along with any warnings or errors in the output pane of UnrealFrontend.
For more information on compiling with UnrealFrontend, see the UnrealFrontend page.