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UE3 Home > Networking & Replication

Networking & Replication


Replication in Unreal Engine 3 allows multiple players to experience events together. By using the generalized client-server model together with Unrealscript it is possible to craft any kind of multiplayer experience.

Replication ensures that the data on the client is accurate enough to estimate what is happening in the game, so that the player can experience the game and its changes in real time. Replication also ensures that the data being generated by client is received on the server so that client is actively changing the experience.

Technical Topics

Platform Topics
  • OnlineSubsystemSteamworks - A technical guide over the Steamworks integration in Unreal Engine 3.
  • Steam - A guide discussing how to use Steamworks in Unreal Engine 3.
  • GameCenter - A guide discussing how to use Game Center in Unreal Engine 3.

Replication Patterns

  • Network Profiler - A tool which examines the network packets sent and received by Unreal Engine 3.