UCompositingElementPass

[UCompositingElementPass](API\Plugins\Composure\CompositingElements\UCompositingElementPass)

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MacOS
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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h

Include

#include "CompositingElements/CompositingElementPasses.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Abstract)
class UCompositingElementPass : public UObject

Remarks

Variables

Name Description

Protected variable UProperty Category, EditAnywhere blueprintgetter, blueprintsetter

bool

 

bEnabled

Public variable

ECompPassConstr...

 

ConstructionMethod

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FName

 

PassName

Protected variable

FInheritedTarge...

 

SharedTargetPool

Constructors

Name Description

Public function

UCompositingElementPass()

Functions

Name Description

Public function Const UFunction blueprintgetter

bool

 

IsPassEnabled()

Protected function UFunction Category, Meta blueprintnativeevent

void

 

OnDisabled()

Protected function UFunction Category, Meta blueprintnativeevent

void

 

OnEnabled()

Public function UFunction Category, Meta blueprintnativeevent

void

 

OnFrameBegin

(
    bool bCameraCutThisFrame
)

Public function UFunction Category, Meta blueprintnativeevent

void

 

OnFrameEnd()

Protected function UFunction BlueprintCallable, Category

bool

 

ReleaseRenderTarget

(
    UTextureRenderTarget2D* Assign...
)

Protected function UFunction BlueprintCallable, Category

UTextureRend...

 

RequestNativelyFormattedTarget

(
    float RenderScale
)

Protected function UFunction BlueprintCallable, Category

UTextureRend...

 

RequestRenderTarget

(
    FIntPoint Dimensions,
    ETextureRenderTargetFormat Format
)

Protected function

UTextureRend...

 

RequestRenderTarget

(
    FIntPoint Dimensions,
    EPixelFormat Format
)

Public function UFunction Category, Meta blueprintnativeevent

void

 

Reset()

Public function UFunction blueprintsetter

void

 

SetPassEnabled

(
    bool bSetEnabledTo
)

Protected function

void

 

SetRenderTargetPool

(
    const FInheritedTargetPool& Target...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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