Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
Include |
#include "CompositingElements/CompositingElementPasses.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, Abstract)
class UCompositingElementPass : public UObject
Name | Description | ||
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bEnabled |
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ConstructionMethod |
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PassName |
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SharedTargetPool |
Name | Description | |
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UCompositingElementPass() |
Name | Description | ||
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IsPassEnabled() |
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OnDisabled() |
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OnEnabled() |
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OnFrameBegin ( |
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OnFrameEnd() |
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ReleaseRenderTarget ( |
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UTextureRend... |
RequestNativelyFormattedTarget ( |
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UTextureRend... |
RequestRenderTarget ( |
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UTextureRend... |
RequestRenderTarget ( |
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Reset() |
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SetPassEnabled ( |
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SetRenderTargetPool ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |