Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h |
Include |
#include "DMXEditorUtils.h" |
class FDMXEditorUtils
Name | Description | |
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FDMXEditorUtils() |
Can't instantiate this class |
Name | Description | ||
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AddEntity ( |
Creates a named Entity from the specified type and add it to the DMXLibrary. |
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AreFixtureTypesIdentical ( |
Compares the property values of two Fixture Types, including properties in arrays, and returns true if they are almost all the same. |
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AutoAssignedAddresses ( |
Updates Addresses for Fixture Patches that use specified Parent fixture type and have bAutoAssignAddress set. |
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FUnassignedP... |
AutoAssignedAddresses ( |
Updates starting addresses for fixture patches that have bAutoAssignAddress set, ignores others. |
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CanPasteEntities() |
Determines whether the current contents of the clipboard contain paste-able DMX Entity information |
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ClearAllDMXPortBuffers() |
Zeros memory in all active DMX buffers of all protocols |
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ClearFixturePatchCachedData() |
Clears cached data fixture patches received |
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CopyEntities ( |
Copies Entities to the operating system's clipboard. |
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DoesLibraryHaveUniverseConflicts ( |
Locate universe conflicts between libraries |
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FindUniqueEntityName ( |
Creates an unique name for an Entity from a specific type, using the type name as base. |
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GenerateUniqueNameFromExisting |
Generates a unique name given a base one and a list of existing ones, by appending an index to existing names. |
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GetAllAssetsOfClass |
Retrieve all assets for a given class via the asset registry. Will load into memory if needed. |
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GetEntitiesFromClipboard ( |
Gets the copied DMX Entities from the clipboard without attempting to paste/apply them in any way |
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GetEntityTypeNameText ( |
Returns the Entity class type name (e.g: Fixture Type for UDMXEntityFixtureType) in singular or plural |
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IsEntityUsed ( |
Checks if the Entity is being referenced by other objects. |
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RemoveEntities ( |
Removes the entities and fixes references to it. |
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RenameEntity ( |
Renames an Entity |
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SetNewFixtureFunctionsNames ( |
Set unique names for Fixture Types' Modes and Functions when they have just been created. |
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TryAutoAssignToUniverses ( |
Updates starting address for the patch, if it has bAutoAssignAddress set and only if it can be assigned to a universe in AllowedUniverses. |
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UpdatePatchColors ( |
Creates a unique color for all patches that use the default color FLinearColor |
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ValidateEntityName ( |
Validates an Entity name, also checking for uniqueness among others of the same type. |
Name |
Description |
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FUnassignedPatchesArray |