UMoviePipelineRenderPass

Copyright Epic Games, Inc. All Rights Reserved.

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MacOS
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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h

Include

#include "MoviePipelineRenderPass.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract)
class UMoviePipelineRenderPass : public UMoviePipelineSetting

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function

void

 

GatherOutputPasses

An array of identifiers for the output buffers expected as a result of this render pass.

Protected function Virtual

void

 

GatherOutputPassesImpl

Public function Const

bool

 

IsAlphaInTonemapperRequired()

Protected function Virtual Const

bool

 

IsAlphaInTonemapperRequiredImpl()

Public function

void

 

RenderSample_GameThread

(
    const FMoviePipelineRenderPassMetri...
)

This will called for each requested sample.

Protected function Virtual

void

 

RenderSample_GameThreadImpl

(
    const FMoviePipelineRenderPassMetri...
)

Public function

void

 

Setup

(
    const MoviePipeline::FMoviePipeline...
)

Protected function Virtual

void

 

SetupImpl

(
    const MoviePipeline::FMoviePipeline...
)

Public function

void

 

Teardown()

Protected function Virtual

void

 

TeardownImpl()

Overridden from UMoviePipelineSetting

Name Description

Protected function Virtual Const

FText

 

GetCategoryText()

Warning: This gets called on the CDO of the object

Protected function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Protected function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

Public function Virtual

void

 

ValidateStateImpl()

Attempt to validate the configuration the user has chosen for this setting.

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