Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h |
Include |
#include "MoviePipelineRenderPass.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract)
class UMoviePipelineRenderPass : public UMoviePipelineSetting
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
GatherOutputPasses |
An array of identifiers for the output buffers expected as a result of this render pass. |
|
|
GatherOutputPassesImpl |
||
|
IsAlphaInTonemapperRequired() |
||
|
IsAlphaInTonemapperRequiredImpl() |
||
|
RenderSample_GameThread ( |
This will called for each requested sample. |
|
|
RenderSample_GameThreadImpl ( |
||
|
Setup ( |
||
|
SetupImpl ( |
||
|
Teardown() |
||
|
TeardownImpl() |
Name | Description | ||
---|---|---|---|
|
GetCategoryText() |
Warning: This gets called on the CDO of the object |
|
|
IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
|
|
IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
|
|
ValidateStateImpl() |
Attempt to validate the configuration the user has chosen for this setting. |