FReductionBaseSkeletalMeshBulkData

Bulk data storage for raw ImportModel.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Syntax

struct FReductionBaseSkeletalMeshBulkData

Remarks

Bulk data storage for raw ImportModel.

Variables

Name Description

Public variable

FByteBulkData

 

BulkData

Internally store bulk data as bytes.

Public variable

bool

 

bUseSerializeLoadingCustomVersion

Public variable

uint32

 

CacheLODTriNumber

Public variable

uint32

 

CacheLODVertexNumber

Public variable

FCustomVersionC...

 

SerializeLoadingCustomVersionContainer

The custom version when this was load.

Constructors

Name Description

Public function

FReductionBaseSkeletalMeshBulkData()

Default constructor.

Functions

Name Description

Public function

void

 

CacheGeometryInfo

(
    const FSkeletalMeshLODModel& Sourc...
)

Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information

Public function

void

 

EmptyBulkData()

Empty the bulk data.

Public function

FByteBulkDat...

 

GetBulkData()

Public function

void

 

GetGeometryInfo

(
    uint32& LODVertexNumber,
    uint32& LODTriNumber,
    UObject* Owner
)

Return the number of vertices and triangles store in this bulk data.

Public function Const

bool

 

IsEmpty()

Returns true if no bulk data is available for this mesh.

Public function

void

 

LoadReductionData

(
    FSkeletalMeshLODModel& BaseLODMode...,
    TMap< FString, TArray< FMorphTarget...,
    UObject* Owner
)

Load the raw mesh from bulk data.

Public function

void

 

SaveReductionData

(
    FSkeletalMeshLODModel& BaseLODMode...,
    TMap< FString, TArray< FMorphTarget...,
    UObject* Owner
)

Store a new raw mesh in the bulk data.

Public function

void

 

Serialize

(
    FArchive& Ar,
    UObject* Owner
)

Serialization.

Public function Static

void

 

Serialize

(
    FArchive& Ar,
    TArray< FReductionBaseSkeletalMeshB...,
    UObject* Owner
)

Static function helper to serialize an array of reduction data.

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