Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
struct FReductionBaseSkeletalMeshBulkData
Bulk data storage for raw ImportModel.
Name | Description | ||
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BulkData |
Internally store bulk data as bytes. |
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bUseSerializeLoadingCustomVersion |
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CacheLODTriNumber |
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CacheLODVertexNumber |
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SerializeLoadingCustomVersionContainer |
The custom version when this was load. |
Name | Description | |
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FReductionBaseSkeletalMeshBulkData() |
Default constructor. |
Name | Description | ||
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CacheGeometryInfo ( |
Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information |
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EmptyBulkData() |
Empty the bulk data. |
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FByteBulkDat... |
GetBulkData() |
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GetGeometryInfo |
Return the number of vertices and triangles store in this bulk data. |
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IsEmpty() |
Returns true if no bulk data is available for this mesh. |
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LoadReductionData ( |
Load the raw mesh from bulk data. |
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SaveReductionData ( |
Store a new raw mesh in the bulk data. |
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Serialize |
Serialization. |
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Serialize ( |
Static function helper to serialize an array of reduction data. |