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AntiAliasingDX11CH
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日本語訳
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
DirectX 11中的抗锯齿功能
文档变更记录: 由 Daniel Wright 创建。
概述
启用 MSAA
MSAA 具有延迟着色
材质属性
该图片显示了角色毛发的放大效果,左侧没有启用 bEnableMaskedAntialiasing项,右侧启用了 bEnableMaskedAntialiasing项(两个都是 4xMSAA) 。
