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Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Character Artist
Character Artist
- Getting Started: Content Creation - First steps for creating content for UE3.
- Design Workflow - Overview of Epic's internal design workflow.
- Creating Models - Explanation of the art assets needed for creating models for UE3.
- FBX Skeletal Mesh Pipeline - Guide on importing skeletal meshes using the FBX format.
- FBX Morph Target Pipeline - Transferring morph targets from 3D applications to Unreal Editor.
- Importing Skeletal Mesh Level of Detail - How to import and use skeletal mesh LODs.
- Morph Targets - How to create vertex animated states for skeletal meshes.
- Translucent Hair Sorting - Sorting of triangles to resolve issues in translucent hair rendering.
- ActorX - ActorX is tool for exporting to the PSK format, which Unreal Editor can then import.
- Creating Textures - Tips for creating textures for use with normal mapped materials.
- Importing Texture Tutorial - How to get textures into Unreal Engine 3.
- Creating Normal Maps - Practical advice and resources for creating normal maps.
- Creating Shade Maps - Guide on creating shade maps using 3dsMax.
- PhAT User Guide - Setting up rigid body physics for Skeletal Meshes.
- Designing Content for Mobile - Tips and tricks for designing content to run on mobile devices.
- Mobile Materials - Reference manual for creating mobile materials.
- Mobile Textures - Information dealing with textures on mobile devices.
- FaceFX - Overview of the FaceFX system for creating facial animations.
- APEX Clothing - Creating realistic clothing for characters in UE3 using APEX.
- UDK Custom Characters - Craeting custom character meshes for use with UDK.
- Content Profiling and Optimization - Tips for getting the most performance out of your content.
- Character Lighting - Tips for lighting characters in-game.