UDN
Search public documentation:
PropertyWindowCH
English Translation
日本語訳
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
日本語訳
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
属性窗口
概述

搜索



收藏夹



区间限定
var(AnimShake) float AnimScale<ClampMin=0.0>; // 设置ClampMin和ClampMax元数据域将会改变到 滑块/编辑框 的控制。 var() const float DrawScale<UIMin=0.0 | UIMax=5.0 | ClampMin=0.0 | ClampMax=20.0>;如果您点击并拖拽,那么将会获得一个方便使用的标准的滑块条。


var() int SourceIndex <ArrayClamp=RefSkeleton>;
编辑条件
var() int DistanceFieldScaleFactor<EditCondition=bUseDistanceFieldAlpha>;EditCondition必须引用一个布尔值,并且仅当该布尔值为true是才启用该EditCondition。在属性窗口中,如下所示:

