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UE3 Home > Static Meshes

Static Meshes


A Static Mesh is a piece of geometry that consists of a set of polygons which can be cached in video memory and rendered by the graphics card. This allows them to be rendered efficiently, meaning they can be much more complex than other types of geometry such as BSP brushes. Since they are chached in video memory, though, Static Meshes can be translated, rotated, and scaled, but they cannot have their vertices animated in any way.

Static Meshes are the basic unit used to create world geometry for levels created in Unreal Engine 3. These are 3D models created in external modeling applications (such as 3dsMax, Maya, Softimage, etc.) that are imported into Unreal Editor through the Content Browser, saved in packages, and then used in various ways to create renderable elements. The vast majority of any map in a game made with Unreal Engine 3 will consist of Static Meshes, generally in the form of StaticMeshActors. Other uses of Static meshes are for creating movers such as doors or lifts, rigid body physics objects, foliage and terrain decorations, procedurally created buildings, game objectives, and many more visual elements.

  • fbx.jpg
    Technical documentation and tutorials over using the FBX pipeline to create content for and import content into UE3. Static Meshes - Skletal Meshes - Materials - Animations - Morph Targets.

Technical Topics

Content Creation Topics

Level Creation Topics