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MeshSimplificationTool
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Static Meshes > Mesh Simplification Tool
UE3 Home > Environment Artist > Mesh Simplification Tool
UE3 Home > Environment Artist > Mesh Simplification Tool
Mesh Simplification Tool
How It Works
Summoning the Tool Window
The Mesh Simplification tool is built into the Static Mesh Editor window as a freely dockable tool window.
Simplifying a Mesh
Quality. Unlike past tools you are specifying a quality measure rather than a specific triangle count. The editor uses the desired quality to compute an error metric for the mesh. This error metric prevents the tool from simplifying a mesh such that the surface of the new mesh deviates too much from the surface of the source mesh. The advantage to this approach is that the tool can intelligently optimize the mesh within some deviation of the source mesh without stopping at an arbitrary triangle limit.
Silhouette. You can select how important the silhouette of the mesh is. You can choose from Normal, High, and Highest. Choosing a higher setting will cause the simplification to better preserve the geometric shape of the mesh but will result in a higher triangle count.
Texture. You can select how important texture density is. You can choose from Normal, High, and Highest. Choosing a higher setting will cause the simplification to avoid texture stretching artifacts but will result in a higher triangle count.
Normals. You can select one of four options for generating normals for the simplified mesh: - Preserve Smoothing Groups: Try to preserve the original mesh's smoothing groups.
- Recompute Normals: Allow Simplygon to recompute normals for the simplified mesh.
- Recompute Normals (Smooth): Allow Simplygon to recompute normals for the simplified mesh, preferring smooth edges.
- Recompute Normals (Hard): Allow Simplygon to recompute normals for the simplified mesh, preferring hard edges.
Generating an LOD
Simplifying Multiple Meshes
Select a quality level and click OK. All selected static meshes will be simplified. You may wish to tweak the quality level of individual meshes once the batch process has finished.
WARNING: The mesh asset itself is simplified. The change will affect all instances including any that may be closer to the camera. It will also affect instances in other maps.
Simplygon®
Simplygon is used to automatically generate game-ready Level of Detail models (LODs) for a specific pixel resolution by removing as much information as possible without degrading LOD quality for a certain onscreen size. Simplygon uses a proprietary mesh reduction method that retains geometrical LOD integrity and visual quality of LOD switching, producing AutoLODs that can directly be used inside triple-A games.
Unreal Engine 3 leverages Simplygon to provide high-quality mesh reduction without having to leave the Unreal Editor. Developers can quickly simplify meshes, generate LODs, and immediately see the results in their maps.
