operator<<

Overload list

Windows
MacOS
Linux
Name Description

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FGameplayDebuggerShape& Shape
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FProfilerCycleCounter& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FProfilerFloatAccumulator& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FProfilerCountAccumulator& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FProfilerCycleGraph& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FProfilerDataFrame& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FStatDescription& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FStatGroupDescription& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FStatMetaData& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FCalledVMFunction& Function
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVectorVMCompilationOutput& Output
)

Public function

std::ostream...

 

operator<<

(
    std::ostream& os,
    const FVector3< RealType >& Vec
)

Public function

std::ostream...

 

operator<<

(
    std::ostream& os,
    const FVector2< RealType >& Vec
)

Public function

std::ostream...

 

operator<<

(
    std::ostream& os,
    const TVector4< RealType >& Vec
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FHairCardsInterpolationDatas& Card...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FHairCardsInterpolationVertex& Ver...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FHairCardsDatas& CardData
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FHairMeshesDatas& MeshData
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVector4_16& Vertex
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FNiagaraDataSetID& VarInfo
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    UsdUtils::FConvertedVtValue& Struc...
)

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FDebugRenderSceneProxy::FSphere& D...
)

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FEnvQueryDebugProfileData& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FDebugRenderSceneProxy::FText3d& D...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    EQSDebug::FItemData& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    EQSDebug::FTestData& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    EQSDebug::FDebugHelper& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    EQSDebug::FQueryData& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FEQSDebugger::FStatsInfo& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FEnvQueryDebugProfileData::FStep& ...
)

Public function

FArchive &

 

operator<<

Public function

Chaos::FChao...

 

operator<<

(
    Chaos::FChaosArchive& Ar,
    FCollisionFilterData& Filter
)

Public function

Chaos::FChao...

 

operator<<

(
    Chaos::FChaosArchive& Ar,
    FGeometryCollection& Value
)

Public function

friend FArch...

 

operator<<

(
    FArchive& Ar,
    FGeometryCollectionBoneNode& Node
)

Serializer.

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    TArray< FVector >*& ValueIn
)

Copyright Epic Games, Inc. All Rights Reserved.

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    TUniquePtr< TArray< FVector >>& Va...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    Chaos::FImplicitObject*& Value...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    Chaos::TPBDRigidParticleHandleImp< ...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    TBitArray< Allocator >& BitArray
)

Serializer (predefined for no friend injection in gcc 411)

Public function

FArchive &

 

operator<<

(
    FArchive& Archive,
    FTextSourceSiteContext& This
)

Public function

void

 

operator<<

(
    FStructuredArchive::FSlot Slot,
    FTextSourceSiteContext& This
)

Public function

FArchive &

 

operator<<

(
    FArchive& Archive,
    FTextSourceData& This
)

Public function

void

 

operator<<

(
    FStructuredArchive::FSlot Slot,
    FTextSourceData& This
)

Public function

FArchive &

 

operator<<

(
    FArchive& Archive,
    FGatherableTextData& This
)

Public function

void

 

operator<<

(
    FStructuredArchive::FSlot Slot,
    FGatherableTextData& This
)

Public function

FArchive &

 

operator<<

(
    FArchive& Archive,
    FLocMetadataObject& Object
)

Public function

void

 

operator<<

(
    FStructuredArchive::FSlot Slot,
    FLocMetadataObject& Object
)

Public function

FIoStatusBui...

 

operator<<

(
    const FIoStatus& Status,
    FStringView String
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FMatrix& M
)

Serializer.

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FConfigSection& ConfigSection
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    int32 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    uint32 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    int32 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    uint32 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    int64 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    uint64 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    int64 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    uint64 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    int8 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    uint8 Value
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FConfigFile& ConfigFile
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    int8 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    uint8 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    int16 Value
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    uint16 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    int16 Value
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    uint16 Value
)

Public function

FStringBuild...

 

operator<<

(
    FStringBuilderBase& Builder,
    const FSHAHash& Hash
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    const FSHAHash& Hash
)

Public function

FAnsiStringB...

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    ANSICHAR Char
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    ANSICHAR Char
)

Public function

FWideStringB...

 

operator<<

(
    FWideStringBuilderBase& Builder,
    WIDECHAR Char
)

Public function

auto

 

operator<<

(
    FAnsiStringBuilderBase& Builder,
    T&& Str
)

Public function

auto

 

operator<<

(
    FWideStringBuilderBase& Builder,
    T&& Str
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FModuleManager& ModuleManager
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FCompressedChunkInfo& Value
)

Serializes an FCompressedChunkInfo value from or into an archive.

Public function

void

 

operator<<

(
    FStructuredArchiveSlot Slot,
    TArray< T >& InArray
)

Public function

void

 

operator<<

(
    FStructuredArchiveSlot Slot,
    TArray< uint8 >& InArray
)

Public function

TEnableIf< &...

 

operator<<

(
    FArchive& Ar,
    T& Obj
)

Adapter operator which allows a type to stream to an FArchive when it already supports streaming to an FStructuredArchiveSlot.

Public function

TEnableIf< T...

 

operator<<

(
    FStructuredArchiveSlot Slot,
    T& Obj
)

Adapter operator which allows a type to stream to an FStructuredArchiveSlot when it already supports streaming to an FArchive.

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FNameEntryId& InId
)

Serialize as process specific unstable int

Public function

FStringBuild...

 

operator<<

(
    FStringBuilderBase& Builder,
    const FName& Name
)

Public function

FStringBuild...

 

operator<<

(
    FStringBuilderBase& Builder,
    FNameEntryId Id
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    EBulkDataFlags& Flags
)

Allows FArchive to serialize EBulkDataFlags, this will not be required once EBulkDataFlags is promoted to be a enum class.

Public function

FStringBuild...

 

operator<<

(
    FStringBuilderBase& Builder,
    const FPrimaryAssetId& Id
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    EFunctionFlags& Flags
)

Public function

FStringBuild...

 

operator<<

(
    FStringBuilderBase& Builder,
    const FSoftObjectPath& Path
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FD3D12ShaderResourceTable& SRT
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FAnimationErrorStats& ErrorStats
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FCompressedOffsetData& D
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FRawCurveTracks& D
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FSimpleMemberReference& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FLightMap*& R
)

Lightmap reference serializer Intended to be used by TRefCountPtr's serializer, not called directly

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FMaterialResourceLocOnDisk& Loc
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    TPerPlatformProperty< _StructType, ...
)

Public function

void

 

operator<<

(
    FStructuredArchive::FSlot Slot,
    TPerPlatformProperty< _StructType, ...
)

Public function

template FAr...

 

operator<<

Public function

template voi...

 

operator<<

Public function

template FAr...

 

operator<<

Public function

template FAr...

 

operator<<

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FShadowMap*& R
)

Shadowmap reference serializer Intended to be used by TRefCountPtr's serializer, not called directly

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogDataBlock& Data
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogHistogramSample& Sample
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogShapeElement& Element
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogEvent& Event
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogLine& LogLine
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogStatusCategory& Status
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVisualLogEntry& LogEntry
)

Public function

TEnableIf<&#...

 

operator<<

(
    FArchive& Ar,
    TMeshAttributeArrayBase< T >& Arra...
)

Custom serialization for TMeshAttributeArrayBase.

Public function

TEnableIf< T...

 

operator<<

(
    FArchive& Ar,
    TMeshAttributeArrayBase< T >& Arra...
)

Custom serialization for TMeshAttributeArrayBase.

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FOpenGLShaderResourceTable& SRT
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FOpenGLShaderVarying& Var
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FOpenGLShaderBindings& Bindings
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FOpenGLCodeHeader& Header
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FPakCompressedBlock& Block
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FPakEntryLocation& PakEntryLocatio...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FQueryFlags& QueryFlags
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FHitFlags& HitFlags
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FRawMesh& RawMesh
)

Add the raw mesh data to an archive

Public function Static

FArchive &

 

operator<<

(
    FArchive& Ar,
    FFileCachePreloadEntry& Ref
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FBaseShaderResourceTable& SRT
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FResourceTableEntry& Entry
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVertexFactoryType*& TypeRef
)

Serializes a reference to a vertex factory type.

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVulkanShaderHeader::FSpirvInfo& I...
)

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVulkanShaderHeader::FPackedUBInfo ...
)

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVulkanShaderHeader::FGlobalInfo& ...
)

Public function

FArchive &

 

operator<<

Public function

FArchive &

 

operator<<

(
    FArchive& Ar,
    FVulkanShaderHeader& Header
)

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