FArchive &
operator<<
( FArchive& Ar, FGameplayDebuggerShape& Shape)
( FArchive& Ar, FProfilerCycleCounter& Data)
( FArchive& Ar, FProfilerFloatAccumulator& Data)
( FArchive& Ar, FProfilerCountAccumulator& Data)
( FArchive& Ar, FProfilerCycleGraph& Data)
( FArchive& Ar, FProfilerDataFrame& Data)
( FArchive& Ar, FStatDescription& Data)
( FArchive& Ar, FStatGroupDescription& Data)
( FArchive& Ar, FStatMetaData& Data)
( FArchive& Ar, FCalledVMFunction& Function)
( FArchive& Ar, FVectorVMCompilationOutput& Output)
std::ostream...
( std::ostream& os, const FVector3< RealType >& Vec)
( std::ostream& os, const FVector2< RealType >& Vec)
( std::ostream& os, const TVector4< RealType >& Vec)
( FArchive& Ar, FHairCardsInterpolationDatas& Card...)
( FArchive& Ar, FHairCardsInterpolationVertex& Ver...)
( FArchive& Ar, FHairCardsDatas& CardData)
( FArchive& Ar, FHairMeshesDatas& MeshData)
( FArchive& Ar, FVector4_16& Vertex)
( FArchive& Ar, FNiagaraDataSetID& VarInfo)
( FArchive& Ar, UsdUtils::FConvertedVtValue& Struc...)
( FArchive& Ar, UsdUtils::FConvertedVtValueComponen...)
( FArchive& Ar, FDebugRenderSceneProxy::FSphere& D...)
( FArchive& Ar, FEnvQueryDebugProfileData::FOptionD...)
( FArchive& Ar, FEnvQueryDebugProfileData& Data)
( FArchive& Ar, FDebugRenderSceneProxy::FText3d& D...)
( FArchive& Ar, EQSDebug::FItemData& Data)
( FArchive& Ar, EQSDebug::FTestData& Data)
( FArchive& Ar, EQSDebug::FDebugHelper& Data)
( FArchive& Ar, EQSDebug::FQueryData& Data)
( FArchive& Ar, FEQSDebugger::FStatsInfo& Data)
( FArchive& Ar, FEnvQueryDebugProfileData::FStep& ...)
( FArchive& Ar, FEnvQueryDebugProfileData::FOptionS...)
Chaos::FChao...
( Chaos::FChaosArchive& Ar, FCollisionFilterData& Filter)
( Chaos::FChaosArchive& Ar, FGeometryCollection& Value)
friend FArch...
( FArchive& Ar, FGeometryCollectionBoneNode& Node)
Serializer.
( FArchive& Ar, TArray< FVector >*& ValueIn)
Copyright Epic Games, Inc. All Rights Reserved.
( FArchive& Ar, TUniquePtr< TArray< FVector >>& Va...)
( FArchive& Ar, Chaos::FImplicitObject*& Value...)
( FArchive& Ar, Chaos::TPBDRigidParticleHandleImp< ...)
( FArchive& Ar, TBitArray< Allocator >& BitArray)
Serializer (predefined for no friend injection in gcc 411)
( FArchive& Archive, FTextSourceSiteContext& This)
void
( FStructuredArchive::FSlot Slot, FTextSourceSiteContext& This)
( FArchive& Archive, FTextSourceData& This)
( FStructuredArchive::FSlot Slot, FTextSourceData& This)
( FArchive& Archive, FGatherableTextData& This)
( FStructuredArchive::FSlot Slot, FGatherableTextData& This)
( FArchive& Archive, FLocMetadataObject& Object)
( FStructuredArchive::FSlot Slot, FLocMetadataObject& Object)
FIoStatusBui...
( const FIoStatus& Status, FStringView String)
( FArchive& Ar, FMatrix& M)
( FArchive& Ar, FConfigSection& ConfigSection)
FAnsiStringB...
( FAnsiStringBuilderBase& Builder, int32 Value)
( FAnsiStringBuilderBase& Builder, uint32 Value)
FWideStringB...
( FWideStringBuilderBase& Builder, int32 Value)
( FWideStringBuilderBase& Builder, uint32 Value)
( FAnsiStringBuilderBase& Builder, int64 Value)
( FAnsiStringBuilderBase& Builder, uint64 Value)
( FWideStringBuilderBase& Builder, int64 Value)
( FWideStringBuilderBase& Builder, uint64 Value)
( FAnsiStringBuilderBase& Builder, int8 Value)
( FAnsiStringBuilderBase& Builder, uint8 Value)
( FArchive& Ar, FConfigFile& ConfigFile)
( FWideStringBuilderBase& Builder, int8 Value)
( FWideStringBuilderBase& Builder, uint8 Value)
( FAnsiStringBuilderBase& Builder, int16 Value)
( FAnsiStringBuilderBase& Builder, uint16 Value)
( FWideStringBuilderBase& Builder, int16 Value)
( FWideStringBuilderBase& Builder, uint16 Value)
FStringBuild...
( FStringBuilderBase& Builder, const FSHAHash& Hash)
( FAnsiStringBuilderBase& Builder, const FSHAHash& Hash)
( FAnsiStringBuilderBase& Builder, ANSICHAR Char)
( FWideStringBuilderBase& Builder, ANSICHAR Char)
( FWideStringBuilderBase& Builder, WIDECHAR Char)
auto
( FAnsiStringBuilderBase& Builder, T&& Str)
( FWideStringBuilderBase& Builder, T&& Str)
( FArchive& Ar, FModuleManager& ModuleManager)
( FArchive& Ar, FCompressedChunkInfo& Value)
Serializes an FCompressedChunkInfo value from or into an archive.
( FStructuredArchiveSlot Slot, TArray< T >& InArray)
( FStructuredArchiveSlot Slot, TArray< uint8 >& InArray)
TEnableIf< &...
( FArchive& Ar, T& Obj)
Adapter operator which allows a type to stream to an FArchive when it already supports streaming to an FStructuredArchiveSlot.
TEnableIf< T...
( FStructuredArchiveSlot Slot, T& Obj)
Adapter operator which allows a type to stream to an FStructuredArchiveSlot when it already supports streaming to an FArchive.
( FArchive& Ar, FNameEntryId& InId)
Serialize as process specific unstable int
( FStringBuilderBase& Builder, const FName& Name)
( FStringBuilderBase& Builder, FNameEntryId Id)
( FArchive& Ar, EBulkDataFlags& Flags)
Allows FArchive to serialize EBulkDataFlags, this will not be required once EBulkDataFlags is promoted to be a enum class.
( FStringBuilderBase& Builder, const FPrimaryAssetId& Id)
( FArchive& Ar, EFunctionFlags& Flags)
( FStringBuilderBase& Builder, const FSoftObjectPath& Path)
( FArchive& Ar, FD3D12ShaderResourceTable& SRT)
( FArchive& Ar, FAnimationErrorStats& ErrorStats)
( FArchive& Ar, FCompressedOffsetData& D)
( FArchive& Ar, FRawCurveTracks& D)
( FArchive& Ar, FSimpleMemberReference& Data)
( FArchive& Ar, FLightMap*& R)
Lightmap reference serializer Intended to be used by TRefCountPtr's serializer, not called directly
( FArchive& Ar, FMaterialResourceLocOnDisk& Loc)
( FArchive& Ar, TPerPlatformProperty< _StructType, ...)
( FStructuredArchive::FSlot Slot, TPerPlatformProperty< _StructType, ...)
template FAr...
( FArchive&, TPerPlatformProperty< FPerPlatformI...)
template voi...
( FStructuredArchive::FSlot Slot, TPerPlatformProperty< FPerPlatformI...)
( FArchive&, TPerPlatformProperty< FPerPlatformF...)
( FArchive&, TPerPlatformProperty< FPerPlatformB...)
( FArchive& Ar, FShadowMap*& R)
Shadowmap reference serializer Intended to be used by TRefCountPtr's serializer, not called directly
( FArchive& Ar, FVisualLogDevice::FVisualLogEntryIt...)
( FArchive& Ar, FVisualLogDataBlock& Data)
( FArchive& Ar, FVisualLogHistogramSample& Sample)
( FArchive& Ar, FVisualLogShapeElement& Element)
( FArchive& Ar, FVisualLogEvent& Event)
( FArchive& Ar, FVisualLogLine& LogLine)
( FArchive& Ar, FVisualLogStatusCategory& Status)
( FArchive& Ar, FVisualLogEntry& LogEntry)
TEnableIf<&#...
( FArchive& Ar, TMeshAttributeArrayBase< T >& Arra...)
Custom serialization for TMeshAttributeArrayBase.
( FArchive& Ar, FOpenGLShaderResourceTable& SRT)
( FArchive& Ar, FOpenGLShaderVarying& Var)
( FArchive& Ar, FOpenGLShaderBindings& Bindings)
( FArchive& Ar, FOpenGLCodeHeader& Header)
( FArchive& Ar, FPakCompressedBlock& Block)
( FArchive& Ar, FPakEntryLocation& PakEntryLocatio...)
( FArchive& Ar, FQueryFlags& QueryFlags)
( FArchive& Ar, FHitFlags& HitFlags)
( FArchive& Ar, FRawMesh& RawMesh)
Add the raw mesh data to an archive
( FArchive& Ar, FFileCachePreloadEntry& Ref)
( FArchive& Ar, FBaseShaderResourceTable& SRT)
( FArchive& Ar, FResourceTableEntry& Entry)
( FArchive& Ar, FVertexFactoryType*& TypeRef)
Serializes a reference to a vertex factory type.
( FArchive& Ar, FVulkanShaderHeader::FSpirvInfo& I...)
( FArchive& Ar, FVulkanShaderHeader::FUBResourceInf...)
( FArchive& Ar, FVulkanShaderHeader::FUniformBuffer...)
( FArchive& Ar, FVulkanShaderHeader::FPackedGlobalI...)
( FArchive& Ar, FVulkanShaderHeader::FPackedUBInfo ...)
( FArchive& Ar, FVulkanShaderHeader::FGlobalInfo& ...)
( FArchive& Ar, FVulkanShaderHeader::FInputAttachme...)
( FArchive& Ar, FVulkanShaderHeader& Header)