UDisplayClusterPreviewComponent

NDisplay Viewport preview component (Editor)

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UDisplayClusterPreviewComponent

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewComponent.h

Include

#include "Components/DisplayClusterPreviewComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster))
class UDisplayClusterPreviewComponent : public UActorComponent

Remarks

NDisplay Viewport preview component (Editor)

Variables

Name Description

Protected variable

bool

 

bIsEditingProperty

Protected variable UProperty Category, Meta BlueprintReadOnly visibleanywhere

UTextureRenderT...

 

RenderTarget

Protected variable

int32

 

RenderTargetSurfaceChangedCnt

Set to true, when RTT surface updated.

Constructors

Name Description

Public function

UDisplayClusterPreviewComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

DestroyComponent

(
    bool bPromoteChildren
)

Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.

Public function Virtual

void

 

OnComponentCreated()

Called when a component is created (not loaded). This can happen in the editor or during gameplay

Constants

Name

Description

MaxRenderTargetDimension

The maximum dimension that the preview render target can be, which helps ensure good performance even if viewports are very large.

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