| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewComponent.h |
Include |
#include "Components/DisplayClusterPreviewComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster))
class UDisplayClusterPreviewComponent : public UActorComponent
NDisplay Viewport preview component (Editor)
Name | Description | ||
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bIsEditingProperty |
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RenderTarget |
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RenderTargetSurfaceChangedCnt |
Set to true, when RTT surface updated. |
Name | Description | |
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UDisplayClusterPreviewComponent ( |
Name | Description | ||
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IDisplayClus... |
GetCurrentViewport() |
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UTexture2D &... |
GetOrCreateRenderTexture2D() |
Create and retrieve a render texture 2d from the render target. |
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UMeshCompone... |
GetPreviewMesh() |
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GetPreviewTextureSettings ( |
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UTextureRend... |
GetRenderTargetTexture() |
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UDisplayClus... |
GetViewportConfig() |
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const FStrin... |
GetViewportId() |
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HandleRenderTargetTextureDeferredUpdate() |
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InitializeInternals() |
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InitializePreviewComponent ( |
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IsPreviewAvailable() |
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RemovePreviewTexture() |
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UpdatePreviewMesh() |
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UpdatePreviewRenderTarget() |
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UpdatePreviewResources() |
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UpdatePreviewTexture() |
Name | Description | ||
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DestroyComponent ( |
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill. |
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OnComponentCreated() |
Called when a component is created (not loaded). This can happen in the editor or during gameplay |
Name |
Description |
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MaxRenderTargetDimension |
The maximum dimension that the preview render target can be, which helps ensure good performance even if viewports are very large. |