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Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
Include |
#include "EntitySystem/MovieSceneEntitySystem.h" |
class UMovieSceneEntitySystem : public UObject
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bSystemIsEnabled |
When false, this system will not call its OnRun function, but will still be kept alive as long as IsRelevant is true |
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GlobalDependencyGraphID |
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GraphID |
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Linker |
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Phase |
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RelevantComponent |
Defines a single component that makes this system automatically linked when it exists in an entity manager. |
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SystemExclusionContext |
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UMovieSceneEntitySystem ( |
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~UMovieSceneEntitySystem() |
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Abandon() |
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CleanTaggedGarbage() |
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ConditionalLinkSystem |
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DefineComponentConsumer ( |
Informs the dependency graph that the specified class type consumes components of the specified type, and as such should always execute after any producers of that component type. |
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DefineComponentProducer ( |
Informs the dependency graph that the specified class type produces components of the specified type. |
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DefineImplicitPrerequisite |
Creates a relationship between the two system types that ensures any systems of type UpstreamSystemType always execute before DownstreamSystemType if they are both present |
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Disable() |
Disable this system if it is not already. |
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Enable() |
Enable this system if it is not already. |
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UE::MovieSce... |
GetExclusionContext() |
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GetGlobalDependencyGraphID() |
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GetGraphID() |
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UMovieSceneE... |
GetLinker() |
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UE::MovieSce... |
GetPhase() |
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IsRelevant |
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Link |
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LinkRelevantSystems |
Ensure that any systems relevant to the specified linker's entity manager are linked |
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Run ( |
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SetGraphID ( |
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TagGarbage() |
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Unlink() |
Name | Description | ||
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FinishDestroy() |
Called to finish destroying the object. |
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IsReadyForFinishDestroy() |
Called to check if the object is ready for FinishDestroy. |