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UE3 Home > Technical Artist

Technical Artist


Technical artists deal with a wide variety of areas and disciplines. They may be required to create tools to be used in the development pipeline, create materials to be applied to meshes, set up physics for characters, polish environments and levels, profile and optimize content, or even create content such as models and textures. Knowing how all of the systems for those areas work in Unreal Engine 3 will make the life of the technical artist easier.

Technical Topics

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