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Interested in the Unreal Engine?
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Check out the Epic games site.
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Environment Artist
Environment Artist

- Getting Started: Content Creation - First steps for creating content for UE3.
- Design Workflow - Overview of Epic's internal design workflow.
- Creating Models - Explanation of the art assets needed for creating models for UE3.
- PivotPainter Tool - Tool for storing model pivot and rotation information in the model's vertex data.
- FBX Static Mesh Pipeline - Guide to creating and importing static meshes using the FBX format.
- Static Mesh Pipeline Tutorial - Tutorial for creating and importing Static Meshes.
- Unwrapping UVs for Lightmaps - Best practices over setting up UVs for use with lightmaps.
- Normal Map Processing - A guide to properly processing a normal map to use in Unreal Engine.
- Modular Environment Creation - Guide to designing meshes for use in a modular environment.
- Static Mesh Editor User Guide - Guide to using the Static Mesh Editor in UnrealEd.
- Mesh Simplification Tool - Guide to creating parametrically simplified meshes within UnrealEd.
- Fractured Static Meshes - Guide to creating and using Fractured Static Meshes.
- Collision Reference - Reference of collision types for Static Meshes and other geometry types.
- Collision Technical Guide - A technical guide on how collision functions within Unreal Engine 3.
- Creating Textures - Tips for creating textures for use with normal mapped materials.
- Importing Texture Tutorial - How to get textures into Unreal Engine 3.
- Creating Normal Maps - Practical advice and resources for creating normal maps.
- Creating Shade Maps - Guide on creating shade maps using 3dsMax.
- Massive LOD - Guide to using the Massive LOD system to create open vistas in UE3.
- ProcBuildings - Overview of the system for creating procedural architecture.
- APEX Destruction - Creating destructible environments in UE3 using APEX.
- Content Profiling and Optimization - Tips for getting the most performance out of your content.
- Designing Content for Mobile - Tips and tricks for designing content to run on mobile devices.
- Mobile Materials - Reference manual for creating mobile materials.
- Mobile Textures - Information dealing with textures on mobile devices.