UDisplayClusterConfigurationData

Main configuration data container.

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MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, PerObjectConfig, Config=EditorPerProjectUserSettings)
class UDisplayClusterConfigurationData : public UDisplayClusterConfigurationData_Base

Remarks

Main configuration data container.

Variables

Constructors

Functions

Name Description

Public function Static

UDisplayClus...

 

CreateNewConfigData

(
    UObject* Owner,
    EObjectFlags ObjectFlags
)

Create empty config data.

Public function Const

const UDispl...

 

GetClusterNode

(
    const FString& NodeId
)

Facade API.

Public function Const

bool

 

GetPostprocess

(
    const FString& NodeId,
    const FString& PostprocessId,
    FDisplayClusterConfigurationPostpro...
)

Public function Const

bool

 

GetProjectionPolicy

(
    const FString& NodeId,
    const FString& ViewportId,
    FDisplayClusterConfigurationProject...
)

Public function Const

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Return all references to meshes from policy, and other.

Public function Const

const UDispl...

 

GetViewport

(
    const FString& NodeId,
    const FString& ViewportId
)

Public function

UDisplayClus...

 

GetViewportConfiguration

(
    const FString& NodeId,
    const FString& ViewportId
)

Constants

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