| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h |
Include |
#include "DisplayClusterConfigurationTypes.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, PerObjectConfig, Config=EditorPerProjectUserSettings)
class UDisplayClusterConfigurationData : public UDisplayClusterConfigurationData_Base
Main configuration data container.
Name | Description | ||
---|---|---|---|
|
bExitOnEsc |
||
|
bFollowLocalPlayerCamera |
||
|
Cluster |
||
|
CustomParameters |
||
|
Diagnostics |
||
|
Info |
||
|
Meta |
||
|
PathToConfig |
||
|
RenderFrameSettings |
||
|
Scene |
||
|
StageSettings |
Name | Description | |
---|---|---|
|
UDisplayClusterConfigurationData() |
Name | Description | ||
---|---|---|---|
|
UDisplayClus... |
CreateNewConfigData ( |
Create empty config data. |
|
const UDispl... |
GetClusterNode ( |
Facade API. |
|
GetPostprocess ( |
||
|
GetProjectionPolicy ( |
||
|
GetReferencedMeshNames |
Return all references to meshes from policy, and other. |
|
|
const UDispl... |
GetViewport |
|
|
UDisplayClus... |
GetViewportConfiguration |
Name |
Description |
---|---|
InputSyncPolicies |
|
ProjectionPolicies |
|
RenderSyncPolicies |