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UE3 Home > Gameplay



Gameplay elements makes up the majority of the actual game from the player's perspective; the mechanics and rules of the game, how the player controls the in-game character, the items that can be used by or against the player. These are all aspects of gameplay. Gameplay covers a broad spectrum of topics and is very dependent on the type of game being created.

For a simple puzzle game, gameplay might consist of:

  • The controls used by the player to interact with and manipulate the puzzle pieces
  • The puzzle pieces and how they interact with each other after a move (i.e., certain moves may result in 'combos' that reward the player)
  • Any 'powerups' the player may be able to obtain
  • The game rules and how it is determined whether the player wins or loses.

A seemingly more complex game, such as an RPG, might have gameplay elements consisting of:

  • The player character, controls, and statistics (i.e. level, health, mana, etc.)
  • Items the player can collect and use improve statistics or perform actions (i.e. potions, spells, weapons, etc.)
  • NPCs the player can interact with in one way or another (i.e. enemies, towns people, bosses, etc.)
  • The game rules and how it is determined whther the game ends.

Unreal Engine 3 contains generic systems for creating players, NPCs, game rules, camera perspectives, collectible items and weapons, vehicles, etc. that can be crafted to fit any type of game.

Getting Started Topics

Technical Topics
  • Gameplay Programming - Technical info existing gameplay systems and creating new elements.
  • Flurry Analytics - Guide to using the third party analytics provider available for iOS.

Content Creation Topics

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