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DevelopmentKitGems
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Unreal Development Kit Gems
Unreal Development Kit Gems
- MOBA Starter Kit - A Starter Kit for developing a Multiplayer Online Battle Arena game in Unreal Engine 3.
- Platformer Starter Kit - A Starter Kit for developing side scrolling games in Unreal Engine 3.
- Racer Starter Kit - A Starter Kit for developing racing games in Unreal Engine 3.
- PhysX Particles Starter Kit - A Starter Kit example of adding PhysX Particles to the UTGame example provided with UDK.
- Real Time Strategy Starter Kit - A Starter Kit for developing real time strategy games in Unreal Engine 3 (Mobile).
- Adding map specific debugging options - How to add level designer friendly debugging options exposed to Unreal Editor.
- Adding on screen indicators - How to add on screen indicators providing useful locational markers to the player.
- Creating actor selection boxes or brackets - How to render selection boxes around an actor using the HUD.
- Creating a mouse interface - How to add the mouse cursor into the game, and have it interact with the world.
- Creating Canvas Kismet nodes - How to add Kismet nodes which allow you to draw onto the HUD.
- Creating a Concatenate Strings Kismet node - How to add a Kismet node which allows you to combine two strings together within Kismet.
- Creating a For Loop Kismet node - How to create a Kismet node which allows you to create a loop within Kismet.
- Creating Iterator Kismet nodes - How to create Kismet nodes which allows you to search for actors in a level.
- Character Lighting - Guide on how to improve character lighting.
- Creating distorted reflections - How to create a material which can reflect the scene.
- Dynamic normal maps - How to create a material which can generate a normal map from a height map.
- Interior mapping - How to create an interior mapped material.
- Parallax occluded mapping - How to create a parallax occluded material.
- Real Time Deformation - How to create a surface which can be deformed at real time.
- Rendering occluded actors - How to render actor ghosts for actors that are behind other objects.
- Using light functions - How to use light functions in a variety of ways to produce flickering lights, strobing lights and so on.
- Saving and loading game states - How to create a flexible save and load game state system.
- Game Center/Steamworks Kismet nodes - How to create and use Kismet nodes which interacts with Game Center or Steamworks. - New!
- How to create a dynamic navigation mesh obstacle - How to add an obstacle to the navigation mesh, so that AI can route around it.
- Adding HUD Distortion - How to add distortion patterns to post processing.
- How to control post process effects via Kismet or Unrealscript - How to add Kismet nodes which allow you to adjust post processing effects.
- How to create a Sobel edge detection post process effect - How to add toon lines as a post process effect using the Sobel operator.
- Creating a simple blob shadow - How to add a simple shadow on actors.
- Viewing FBX in Apple QuickTime - How to view FBX files within Apple QuickTime movie player.
- How to add sprites, meshes or particle effects to an actor - How to add allow level designers to add sprites, meshes or particle effects to a level placed actor.
- How to create a modular pawn - How to create a pawn with exchangeable parts, to allow you to swap parts in and out.