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UE3 Home > Content Creation Home


Documentation including references, guides, and tutorials covering the creation of art assets and other content such as static meshes, skeletal meshes, materials, etc. in Unreal Engine 3.

  • ue3.jpg
    General Information about developing games with Unreal Engine 3. Minimum Specs - Recommended Hardware - Recommended Software - Workflow - Frequently Asked Questions - Console Commands - Commandline Arguments - Confirguration Files - Blogs
  • gs_content.jpg
    First steps for asset creation, including environments, characters, materials, textures, and more. FBX Content Pipeline - Static Meshes - Skeletal Meshes - Physics Assets - Animations - Materials - Textures - Particles & Effects - Post Processes - Audio & Sound
  • fbx.jpg
    Technical documentation and tutorials over using the FBX pipeline to create content for and import content into UE3. Static Meshes - Skletal Meshes - Materials - Animations - Morph Targets.

Essential Reading

  • Animator - Information for animating skeletal meshes in Unreal Engine 3.
  • Character Artist - Creating skeletal meshes for characters in UE3.
  • Environment Artist - Creating static meshes to populate environments.
  • FX Artist - Information over creating special effects using particles.
  • Technical Artist - Tool creation, materials, profiling & optimization, polish.
  • Texture Artist - Guidelines for creating textures to be used in UE3.


  • Mobile - Developing games for mobile platforms using Unreal Engine 3.
  • Mac OS - Publishing and distributing UE3 games for Mac OS.

DirectX 11

  • UDK Gems - A series of example-based tutorials over various topics.
  • Community Links - Tutorials, tools, and resources provided by the UDK community.
  • Mod Home - Information and resources for mod developers using UT3 or Gears of War.