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UE3 Home > Content Creation Home

content.jpg

Documentation including references, guides, and tutorials covering the creation of art assets and other content such as static meshes, skeletal meshes, materials, etc. in Unreal Engine 3.

  • ue3.jpg
    General Information about developing games with Unreal Engine 3. Minimum Specs - Recommended Hardware - Recommended Software - Workflow - Frequently Asked Questions - Console Commands - Commandline Arguments - Confirguration Files - Blogs
  • gs_content.jpg
    First steps for asset creation, including environments, characters, materials, textures, and more. FBX Content Pipeline - Static Meshes - Skeletal Meshes - Physics Assets - Animations - Materials - Textures - Particles & Effects - Post Processes - Audio & Sound
  • fbx.jpg
    Technical documentation and tutorials over using the FBX pipeline to create content for and import content into UE3. Static Meshes - Skletal Meshes - Materials - Animations - Morph Targets.

Essential Reading

Roles
  • Animator - Information for animating skeletal meshes in Unreal Engine 3.
  • Character Artist - Creating skeletal meshes for characters in UE3.
  • Environment Artist - Creating static meshes to populate environments.
  • FX Artist - Information over creating special effects using particles.
  • Technical Artist - Tool creation, materials, profiling & optimization, polish.
  • Texture Artist - Guidelines for creating textures to be used in UE3.

Topics

Platforms
  • Mobile - Developing games for mobile platforms using Unreal Engine 3.
  • Mac OS - Publishing and distributing UE3 games for Mac OS.

DirectX 11

Resources
  • UDK Gems - A series of example-based tutorials over various topics.
  • Community Links - Tutorials, tools, and resources provided by the UDK community.
  • Mod Home - Information and resources for mod developers using UT3 or Gears of War.