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UE3 Home > Content Creation Home
General Information about developing games with Unreal Engine 3. Minimum Specs - Recommended Hardware - Recommended Software - Workflow - Frequently Asked Questions - Console Commands - Commandline Arguments - Confirguration Files - Blogs
First steps for asset creation, including environments, characters, materials, textures, and more. FBX Content Pipeline - Static Meshes - Skeletal Meshes - Physics Assets - Animations - Materials - Textures - Particles & Effects - Post Processes - Audio & Sound
Technical documentation and tutorials over using the FBX pipeline to create content for and import content into UE3. Static Meshes - Skletal Meshes - Materials - Animations - Morph Targets.
- Unreal Editor and Tools - Guides to using level and content creation tools.
- Design Workflow - Rough detailing of Epic's internal design workflow.
- Creating Models - Explanation of the art assets needed for creating models for UE3.
- FBX Pipeline - Importing meshes, animations, and materials using the FBX format.
- Animator - Information for animating skeletal meshes in Unreal Engine 3.
- Character Artist - Creating skeletal meshes for characters in UE3.
- Environment Artist - Creating static meshes to populate environments.
- FX Artist - Information over creating special effects using particles.
- Technical Artist - Tool creation, materials, profiling & optimization, polish.
- Texture Artist - Guidelines for creating textures to be used in UE3.
- AI & Navigation - Information regarding using navigation systems to create AI.
- Animation - Using animations, morph targets, and controllers to deform skeletal meshes
- APEX Framework - Creating cloth and destruction effects using APEX.
- Audio Home - Overview of the audio system and using sounds in UE3.
- FaceFX - Creating facial animations for skeletal meshes in UE3.
- Lighting & Shadows - Working with lighting and shadows in Unrela Engine 3.
- Materials & Textures - Creating and using materials in Unreal Engine 3.
- Particles & Effects - Creating effects in UE3 with particles, decals, fog, and more.
- Performance, Profiling, & Optimization - Techniques for profiling games in Unreal Engine 3.
- Physics - Using PhysX and physical simulations in Unreal Engine 3.
- Post Process Effects - Applying whole scene effects in Unreal Engine 3.
- Rendering Subsystem - Overview of the rendering pipeline in Unreal Engine 3.
- ScaleForm GFx - Overview of the Scaleform GFx integration in UE3.
- Skeletal meshes - Creating and using animated skeletal meshes in UE3.
- Static Meshes - Creating and using static meshes in UE3.
- User Interface & HUD - Creating user interfaces such as menus and HUDs.
- DirectX 11 Features - DirectX 11 rendering features in Unreal Engine 3.