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Welcome to the UE3 documentation, with all the details you need to become an expert with the award-winning Unreal Technology including Unreal Engine 3 and Unreal Development Kit (UDK).

Please Note!

The UDK is no longer supported by Epic Games, and the information displayed below may be out of date. For current UDK information, click here.

To develop with the latest Unreal Engine technology, please click here.

  • ue3.jpg
    General Information about developing games with Unreal Engine 3. Minimum Specs - Recommended Hardware - Recommended Software - Workflow - Frequently Asked Questions - Console Commands - Commandline Arguments - Confirguration Files - Blogs
  • gs_main.jpg
    Information for developers new to Unreal Engine 3 and Unreal Development Kit (UDK). Covers all aspects of the development process: Production Planning - Programming - Content Creation - Level Creation - Profiling & Optimization - Packaging & Distribution
  • tech.jpg
    Information over setting up the engine, extending the Unreal Editor and creating new tools, and general programming with native code and UnrealScript in Unreal Engine 3.
  • content.jpg
    Information involving the creation of art assets and other content such as static meshes, skeletal meshes, materials, etc. in Unreal Engine 3.
  • level.jpg
    Information about the creation of levels and environments including adding scripted gameplay and dynamic interactive animationed events in Unreal Engine 3.

Development Roles
Technical & Programming

Content Creation

  • Animator - Information for animating skeletal meshes in Unreal Engine 3.
  • Character Artist - Creating skeletal meshes for characters in UE3.
  • Environment Artist - Creating static meshes to populate environments.
  • FX Artist - Information over creating special effects using particles.
  • Technical Artist - Tool creation, materials, profiling & optimization, polish.
  • Texture Artist - Guidelines for creating textures to be used in UE3.

Level Editing

  • LevelDesigner - Information for level designers building game worlds.
  • Cinematic Artist - Information for artists and directors creating cinematic sequences.
  • Lighting Artist - Information for artists lighting game worlds.

Development Topics
  • AI & Navigation - Information regarding using navigation systems to create AI.
  • Animation - Information regarding using navigation systems to create AI.
  • APEX Framework - Creating cloth and destruction effects using APEX.
  • Audio Home - Overview of the audio system and using sounds in UE3.
  • Commandlets - References for using and creating commandlets in Unreal Engine 3.

DirectX 11

  • Mobile Home - Developing games for mobile platforms using Unreal Engine 3.

  • UDK Gems - A series of example-based tutorials over various topics.
  • Community Links - Tutorials, tools, and resources provided by the UDK community.
  • Mod Home - Information and resources for mod developers using UT3 or Gears of War.